martes, 3 de marzo de 2015

Indie Dev hang out in Cadiz

Last Sunday afternoon we went to meet some indie game developers from Cadiz, and we had a pleasant surprise, because aside from meeting Eduardo Garabito (@DazEdword) and some other very nice people, we met up two friends we had not seen for some time and that we did not know were developing games like we do :)

Here is an article (in Spanish) about our friends, Juan and Pal, that was published a few days ago on Indie-O-Rama http://www.indieorama.com/una-manana-con-team-planet-apolion/

And if you are into Shoot'Em Up and RPG games you're in luck, because their new game "Planet Apolion" combines both genres, and is now on Steam Greenlight, check it out! :D


You can click here to vote the game on Greenlight!

See you soon! ;)
JJ

viernes, 2 de enero de 2015

Happy 2015!

Hi, I'll group in this post the latest developments on MadGearGames:

-The RetroSevilla event was great, we were also very happy because we received a lot of positive feedback on "A Hole New World" ("AHNW" from now on, for short) and give away several copies of the game.



There was nobody who successfully completed the game (the challenge we proposed), but there were several brave souls who managed to reach the third stage. Congratulations to Juan Carlos, Alejandro and Bea, with a special mention to Bea, who went farther than anyone :D

  -During holidays we started a Christmas sale our game "AHNW" in itch.io. It will remain active from December 24 until January 6, so if you want to get a copy of the game, now is the time ;)

-We've had problems due to a new European tax regulation that will be enforced from January 1, this regulation will force to register trading taxes in the country of buyers of digital products.  The result is that many software developers and other digital products have to stop selling their products until they get around this obstacle. We have the same problem with "AHNW", but do not worry, because itch.io promised to solve this quickly.


Edit:
This problem is solved in itch.io now!
:D

-Since some months ago we are devoting much effort to complete the development of "AHNW" but this does not mean that we will abandon "Ninja Trials", don't worry, both projects are going to be finished. We decided to spend more effort on "AHNW" because it's a project with less burden on designers and we thought we could complete it in a relatively short time. As we complete "AHNW" we will accelerate the development of "Ninja Trials" ;)

We've released version 0.41 of "A Hole New World", those who already acquired it can enjoy 3 stages of the game and much more :)

-Right now we are looking for some beta testers. If you are interested send us an email with the subject "Beta Testing" at madgeargames at gmail dot com.



And last, but not least, Happy 2015 !! :D

Muy buenas, os agrupo en este post los últimos acontecimientos sobre MadGearGames:


-El evento de RetroSevilla fue genial, y nosotros quedamos también muy contentos, recibimos mucho feedback positivo sobre "A Hole New World" ("AHNW" en adelante, para abreviar) y repartimos varias copias del juego.


No hubo nadie que consiguiera pasarse el juego y superar así el reto que propusimos, pero hubo varios valientes que consiguieron llegar a la tercera fase. Nuestra enhorabuena a Juan Carlos, Alejandro y Bea, con una mención especial a Bea, que fue quien más lejos consiguió llegar :D

 -Durante estas fiestas hemos puesto de rebajas navideñas nuestro juego "AHNW" en itch.io. Las rebajas permanecerán vigentes desde el 24 de diciembre hasta el 6 de enero, así que si queréis haceros con el juego este es el momento ;)

-Hemos tenido problemillas a causa de la puesta en funcionamiento de una nueva normativa europea el 1 de enero que obligará a cotizar los impuestos en el país de los compradores de productos digitales. Esta ley se elaboró pensando en evitar que las grandes compañías crearan sedes en paraisos fiscales para ahorrarse impuestos cotizando desde allí. Lamentablemente no tuvieron en cuenta a las pequeñas empresas que aún están arrancando y apenas tienen ganancias, y olvidaron establecer un mínimo de beneficios anuales a partir del cual se aplicaría esta ley (como se hacía antes), el resultado es que muchos desarrolladores de software y otros productos digitales tienen que dar de baja sus productos mientras no consigan solucionar este obstáculo. Nosotros tenemos ese mismo problema con "AHNW", de todas formas no os preocupéis, pues itch.io promete resolver esto rápidamente.


Edito: ¡Este problema ya se ha resuelto en itch.io! :D

-Desde hace unos meses estamos dedicando muchos esfuerzos a terminar el desarrollo de "AHNW", pero esto no significa que vayamos a dejar de lado "Ninja Trials", no os preocupés que ambos proyectos siguen adelante. Decidimos emplear más esfuerzo en "AHNW" porque al ser un proyecto con menos carga para los grafistas pensamos que podríamos completarlo en relativamente poco tiempo. En cuanto completemos "AHNW" volveremos a acelerar el desarrollo de "Ninja Trials" ;)

-Hemos publicado la versión 0.41 de "A Hole New World", los que lo hayáis adquirido ya podéis disfrutar de 3 fases del juego y muchas cosas más :)

 -Ahora mismo estamos buscando un número reducido de betatesters para "AHNW". Si estáis interesados enviad un correo con el asunto "Beta Testing" a nuestro e-mail madgeargames arroba gmail punto com.

 

Por último, aunque no por ello menos importante, ¡¡Feliz año 2015!! :D

lunes, 8 de diciembre de 2014

RetroSevilla 2014

Hi!

The next weekend MadGearGames will be in Retro Sevilla http://www.retro-sevilla.com/?p=78

Throughout all day of December 13, anyone passing by our booth will be able to play "A Hole New World", and also participate in our little *only suitable for hardcore gamers* challenge .

We'll give a copy of the game to anyone able to complete the game right there (using all time and continuations necessary), will somebody be able to get it? :)

This is the screen that those who get to complete the game and win our challenge will see :)
Good luck for every participant! There will be copies to all the winners! ;)

AHNW: New release (V0.40)

Hi,

We just made a new release of A Hole New World.

Updates:
-Added a whole new third stage. At least 2 different ways to advance.
-Added 5 new enemies for 3rd stage.
-Added a new final boss for 3rd stage.
-Added 4 New songs.
-Added 2 new cutscenes.
-Added 2 new stage elements that affect gameplay.
-Added a changeable boss room.
-Added a whole new bunch of sounds for the new stage.

If you want to support it's development, you can buy it here: http://madgeargames.itch.io/a-hole-new-world 

domingo, 2 de noviembre de 2014

Ludum Dare October Challenge: A Hole New World

Original post here: http://ludumdare.com/compo/2014/11/02/october-challenge-a-hole-new-world/

October ended, but luckily we managed to publish the game in time! We are really happy!! :D
We worked on the game we developed for the past 30 Ludum Dare entry http://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=38790
People encouraged us so much that we decided to give it a try and try to finish the game for selling as the october challenge suggested :)
Game intro
Game intro
A bit of gameplay
A bit of gameplay :)
As it was too much work for only a month, we decided that the best option we had was to finish a pair of stages and then upload the game. We also told the possible buyers that the game is in expansion (we plan to develop three more stages), and that while it's unfinished they can buy the game on sale (i.e. 1$ instead of its final price, that will be 5$).
Desktop version (Windows/Linux/Mac) in itch.io
Desktop version (Windows/Linux/Mac) in itch.io
I'm very happy to say that there are already several buyers (I didn't expect people to buy the game before we did a bit of promo at least ^^), and if everything's going ok we'll try to allocate the game in some more stores, like OUYA store and Steam :)
Thank you for the jump-start, Ludum Dare friends! And good luck for all of you too! ^o^

lunes, 25 de agosto de 2014

Yay! We did it! :D

Original post here: http://www.ludumdare.com/compo/2014/08/25/yay-we-did-it-d

We get to finish in time! :D :D :D
It was a crazy weekend! XD
We all 5 in team worked really hard, sleeping the least and nonstop programming, drawing, making music & sounds (and fighting some almost indestructible bugs XD) but we had a really great time! :D
CREW-(dead)-animated-cropped
For most of us it was the first Ludum Dare, and although we would have loved having more time to polish the game, we are very satisfied: D
We wanted to pay homage to the NES. So both the music (made with FamiTracker) and graphics (sprites with a maximum of 6 colors, 3 color tiles, etc.) and the kind of game tries to imitate the games of that great console.
You should listen this music while watching the world go round XD
We had a really good time , we are exhausted but very happy ^^
I hope all of you had as much fun as we did! :D See you in the next Ludum Dare! :D
Our previous post:
http://www.ludumdare.com/compo/2014/08/20/we-are-in-d-3/
http://www.ludumdare.com/compo/2014/08/23/connected-worlds-wip/
Our game:
http://www.ludumdare.com/compo/ludum-dare-30/?uid=38790

viernes, 22 de agosto de 2014

Ludum Dare 30 - We are in! :D

We have just joined the LD30 Jam! :D

There is what we posted on the Ludum Dare Blog:

http://www.ludumdare.com/compo/2014/08/20/we-are-in-d-3/
 
Hi all!
We are joining the Ludum Dare Jam! Our team:
Team Sprites
- DanPelGar -> Programmer, Musician & Sound editor
- Virako -> Programmer & Analyst
- Otaruk -> Pixel artist & Graphic Designer
- Xanday -> Pixel Artist & Programmer
- JJHaggar -> Pixel Artist & Programmer
Most of us are new to this event, and we are really excited about it! ^^ Hope we got something playable in time! XD
Code/Text editors:
- Vim
- Eclipse
- Notepad++
Language & Framework:
- Java
- LibGDX
Image/Maps editing:
- GraphicsGale (pixel art / sprite animation)
- Tiled (tile map editor)
- TexturePacker (texture packer XD)
- Gimp
- Photoshop
Music & sounds:
- FamiTracker
- Audacity
Distance Teamwork (some of us are on different countries):
- GitHub
- Google Hangout / Skype
- Trello
- Google Docs
- Email
Good luck to everyone, and have lots of fun!! ;D
JJ