lunes, 8 de diciembre de 2014

RetroSevilla 2014

Hi!

The next weekend MadGearGames will be in Retro Sevilla http://www.retro-sevilla.com/?p=78

Throughout all day of December 13, anyone passing by our booth will be able to play "A Hole New World", and also participate in our little *only suitable for hardcore gamers* challenge .

We'll give a copy of the game to anyone able to complete the game right there (using all time and continuations necessary), will somebody be able to get it? :)

This is the screen that those who get to complete the game and win our challenge will see :)
Good luck for every participant! There will be copies to all the winners! ;)

AHNW: New release (V0.40)

Hi,

We just made a new release of A Hole New World.

Updates:
-Added a whole new third stage. At least 2 different ways to advance.
-Added 5 new enemies for 3rd stage.
-Added a new final boss for 3rd stage.
-Added 4 New songs.
-Added 2 new cutscenes.
-Added 2 new stage elements that affect gameplay.
-Added a changeable boss room.
-Added a whole new bunch of sounds for the new stage.

If you want to support it's development, you can buy it here: http://madgeargames.itch.io/a-hole-new-world 

domingo, 2 de noviembre de 2014

Ludum Dare October Challenge: A Hole New World

Original post here: http://ludumdare.com/compo/2014/11/02/october-challenge-a-hole-new-world/

October ended, but luckily we managed to publish the game in time! We are really happy!! :D
We worked on the game we developed for the past 30 Ludum Dare entry http://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=38790
People encouraged us so much that we decided to give it a try and try to finish the game for selling as the october challenge suggested :)
Game intro
Game intro
A bit of gameplay
A bit of gameplay :)
As it was too much work for only a month, we decided that the best option we had was to finish a pair of stages and then upload the game. We also told the possible buyers that the game is in expansion (we plan to develop three more stages), and that while it's unfinished they can buy the game on sale (i.e. 1$ instead of its final price, that will be 5$).
Desktop version (Windows/Linux/Mac) in itch.io
Desktop version (Windows/Linux/Mac) in itch.io
I'm very happy to say that there are already several buyers (I didn't expect people to buy the game before we did a bit of promo at least ^^), and if everything's going ok we'll try to allocate the game in some more stores, like OUYA store and Steam :)
Thank you for the jump-start, Ludum Dare friends! And good luck for all of you too! ^o^

lunes, 25 de agosto de 2014

Yay! We did it! :D

Original post here: http://www.ludumdare.com/compo/2014/08/25/yay-we-did-it-d

We get to finish in time! :D :D :D
It was a crazy weekend! XD
We all 5 in team worked really hard, sleeping the least and nonstop programming, drawing, making music & sounds (and fighting some almost indestructible bugs XD) but we had a really great time! :D
CREW-(dead)-animated-cropped
For most of us it was the first Ludum Dare, and although we would have loved having more time to polish the game, we are very satisfied: D
We wanted to pay homage to the NES. So both the music (made with FamiTracker) and graphics (sprites with a maximum of 6 colors, 3 color tiles, etc.) and the kind of game tries to imitate the games of that great console.
You should listen this music while watching the world go round XD
We had a really good time , we are exhausted but very happy ^^
I hope all of you had as much fun as we did! :D See you in the next Ludum Dare! :D
Our previous post:
http://www.ludumdare.com/compo/2014/08/20/we-are-in-d-3/
http://www.ludumdare.com/compo/2014/08/23/connected-worlds-wip/
Our game:
http://www.ludumdare.com/compo/ludum-dare-30/?uid=38790

viernes, 22 de agosto de 2014

Ludum Dare 30 - We are in! :D

We have just joined the LD30 Jam! :D

There is what we posted on the Ludum Dare Blog:

http://www.ludumdare.com/compo/2014/08/20/we-are-in-d-3/
 
Hi all!
We are joining the Ludum Dare Jam! Our team:
Team Sprites
- DanPelGar -> Programmer, Musician & Sound editor
- Virako -> Programmer & Analyst
- Otaruk -> Pixel artist & Graphic Designer
- Xanday -> Pixel Artist & Programmer
- JJHaggar -> Pixel Artist & Programmer
Most of us are new to this event, and we are really excited about it! ^^ Hope we got something playable in time! XD
Code/Text editors:
- Vim
- Eclipse
- Notepad++
Language & Framework:
- Java
- LibGDX
Image/Maps editing:
- GraphicsGale (pixel art / sprite animation)
- Tiled (tile map editor)
- TexturePacker (texture packer XD)
- Gimp
- Photoshop
Music & sounds:
- FamiTracker
- Audacity
Distance Teamwork (some of us are on different countries):
- GitHub
- Google Hangout / Skype
- Trello
- Google Docs
- Email
Good luck to everyone, and have lots of fun!! ;D
JJ

miércoles, 11 de junio de 2014

Ninja Trials - Character Sheet (3) - Master

Hi! Long time no see!

Today we are introducing the master of Ryoko and Sho.


His name is Ryuto (竜大), but nobody dares to address him without calling him Master Ryuto. About the characters that compound his name, 竜 means "dragon", and 大 means "major", "large".

See you soon!

martes, 6 de mayo de 2014

NinjaTrials Logo

Hello,

Today we are showing you Ninja Trials' logo...


... and some of its previous versions.


Greetings.