Original post here: http://www.ludumdare.com/compo/2014/08/25/yay-we-did-it-d
We get to finish in time! :D :D :D
It was a crazy weekend! XD
We all 5 in team worked really hard, sleeping the least and nonstop programming, drawing, making music & sounds (and fighting some almost indestructible bugs XD) but we had a really great time! :D
For most of us it was the first Ludum Dare, and although we would have loved having more time to polish the game, we are very satisfied: D
We wanted to pay homage to the NES. So both the music (made with FamiTracker) and graphics (sprites with a maximum of 6 colors, 3 color tiles, etc.) and the kind of game tries to imitate the games of that great console.
We had a really good time , we are exhausted but very happy ^^
I hope all of you had as much fun as we did! :D See you in the next Ludum Dare! :D
Our previous post:
http://www.ludumdare.com/compo/2014/08/20/we-are-in-d-3/
http://www.ludumdare.com/compo/2014/08/23/connected-worlds-wip/
Our game:
http://www.ludumdare.com/compo/ludum-dare-30/?uid=38790
We get to finish in time! :D :D :D
It was a crazy weekend! XD
We all 5 in team worked really hard, sleeping the least and nonstop programming, drawing, making music & sounds (and fighting some almost indestructible bugs XD) but we had a really great time! :D
For most of us it was the first Ludum Dare, and although we would have loved having more time to polish the game, we are very satisfied: D
We wanted to pay homage to the NES. So both the music (made with FamiTracker) and graphics (sprites with a maximum of 6 colors, 3 color tiles, etc.) and the kind of game tries to imitate the games of that great console.
We had a really good time , we are exhausted but very happy ^^
I hope all of you had as much fun as we did! :D See you in the next Ludum Dare! :D
Our previous post:
http://www.ludumdare.com/compo/2014/08/20/we-are-in-d-3/
http://www.ludumdare.com/compo/2014/08/23/connected-worlds-wip/
Our game:
http://www.ludumdare.com/compo/ludum-dare-30/?uid=38790